![]() ![]() Also a def % aura, one of the best in the game for dungeonsĪlso, I disagree with a few comments. Speed booster and Turn Meter booster on a ridiculous 3 turn cooldown If the enemy team target someone, he will heal them. He will allow your team to attack 2~3 times before the enemy attack, meaning you will recycle your skills faster and will deal way more damage while receiving less damage. You won't get the best out of him if you build him slow, though. When he is fast enough and a bit tanky, he is amazing. When I started the game I was like "damage is gut, speed boosters are not so gut". Apo is the best non-void rare in the game, but he's still only a rare, and there are better champions at higher rarities. Apo is often preferred because HK is an epic and requires epic books, which is a very limited resource for most accounts. That said, a fully booked High Khatun is probably better than Apo for most purposes. You're not bringing Apo or High Khatun to do damage (and neither is going to do much), but with the Giantslayer mastery Apo's damage output against bosses is fine for a support. ![]() If you have one champion that's more fragile than the others, it can save that champion, or if you have a tank absorbing most of the enemy hits, he can heal that tank. The purpose of his heal is to top up your lowest member, not to keep your whole team alive. His speed boost is adding 0.75 turns to every other champion in your team, which makes him the best "5th member" for most teams, particularly in the early game when you may not have 5 optimal champions for a given area. ![]()
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